Phyz Project #1
Starting Point
First prototype I intend to finish has started. Learning unreal has been a lot of fun but I see my limits. It feels like I don’t have appropriate tool box to do this yet which is great because anything I do will lead to learning.
Today’s problem is that I got the Moss to look based on controller axis but it’s looking at the opposite direction. As much as I hate to admit, but this might be a better way to play this game. I will assess this again after I can start moving my moss around.
A bigger trouble right now is that inputAction event is always firing when there is no input. Axis being at neutral (0,0) is still an event and it does seem to fire off. This means because I am setting my rotation based on that vector, when no input is made, my moss will be looking at 0 angle instead of keeping it where it was last.
I’m looking up how to find a way to tell if there is an input or not. InputAction event itself won’t be a good judge of it I assume. Search continues.